InstanceTypeCapacity
The InstanceTypeCapacity element is a child of the HostCapacityTemplate and defines how many game instances you want deployed on a certain BM instance type and / or VM instance type. during creation, you provide the ID of the HostCapacityTemplate that you want this element to become part of.
Element Structure
Property | Value type | Required | Description |
---|---|---|---|
id | string | Read-only | Unique identifier of this element |
hostCapacityTemplateId | string | Read-only | The ID of the HostCapacityTemplate it is a child of |
providerId | int | Yes | The ID of the /cloud/provider to which the instanceType property applies |
instanceType | string | Yes | The name of the instance type to which the capacity applies. See GET /cloud/instanceType (for virtual servers) and GET /host/instanceType (for bare metal servers) |
isVirtual | int | Read-only | 1 if the instance type is a virtual server, 0 if it is a bare metal server |
capacity | int | Yes | The capacity (number of instances) of the instance type. Minimum value: 1, maximum value: 60 |
createdAt | int | Read-only | A unix timestamp of when this element was created |
Obtaining BM and VM instance types
You can get a list of BM instance types using the /host/instanceType
endpoint.
You can get a list of VM instance types using the /cloud/instanceType
endpoint.
Note that within this InstanceTypeCapacity element you must provide the name of the instance type and not the ID. This is because the HostCapacityTemplate is region agnostic and therefore we have to use the names and not the IDs of the instance types.
Capacity explained
The capacity you indicate is related to the amount of physical cores in a machine. It is therefore important to differentiate between BMs and VMs, because the core count of VMs is usually indicated as vCpus, which are based on logical cores (threads) and not physical cores.
The maximum number of game server instances you can deploy per physical core is 60.
The following table illustrates a few different examples:
Machine type | CPU Cores | Maximum number of game server instances |
---|---|---|
BM | 4 cores | 4 * 60 = 240 |
BM | 16 cores | 16 * 60 = 960 |
BM | 64 cores | 64 * 60 = 3840 |
VM | 4 vCpus | 4 _ 0.5 _ 60 = 120 |
VM | 16 vCpus | 16 _ 0.5 _ 60 = 480 |
VM | 64 vCpus | 64 _ 0.5 _ 60 = 1920 |
Assignment to a HostCapacityTemplate
Assignment of an InstanceTypeCapacity element to a HostCapacityTemplate is done during creation of this element by providing the ID of the HostCapacityTemplate in the hostCapacityTemplateId
property.
API example
Create a new InstanceTypeCapacity for an already existing HostCapacityTemplate.
HTTP request
POST /v3/hostCapacityTemplate/{hostCapacityTemplateId}/instanceTypeCapacity
Request body
{
"providerId": 31,
"instanceType": "c2-standard-8",
"capacity": 8
}
Response body
[
{
"id": "4847342966680359842",
"hostCapacityTemplateId": "4943474277300823573",
"providerId": 31,
"instanceType": "c2-standard-8",
"isVirtual": 1,
"capacity": 8,
"createdAt": 1579009662
}
]
Related element
This element is a child of the HostCapacityTemplate element.