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Amazon announced expanded support for hybrid scenarios with Amazon GameLift Anywhere which allows you to mix bare metal game servers with cloud-hosted game servers using Amazon GameLift. This means you can now use the Amazon GameLift API’s, matchmaking and global game session placement features to seamlessly combine managed multi-location fleets running on AWS with fleets running on i3D.net bare metal.
With GameLift Anywhere, Amazon opened a new chapter for game developers, allowing you to improve your game’s player experience without additional engineering work on the game backend. Both your current and future games hosted on Amazon GameLift can take advantage of the hybrid server hosting strategy with i3D.net’s bare metal, without the need to change your current set-up.
i3D.net is the first bare metal provider to support Amazon GameLift Anywhere with dedicated integration taking care of all the automation requirements such as build deployments, logging, and session authentication for your bare metal fleet within GameLift. This makes hybrid game server hosting as easy as fully managed Amazon GameLift on EC2 instances.
Below diagram shows how to expand a GameLift architecture by combining the Amazon GameLift Managed Fleet running on AWS EC2 with the GameLift Anywhere Fleet running on i3D.net bare metal. Both are added as a destination to the same Queue. The Amazon GameLift Queue is configured to place game sessions based on the player latency information received from the backend or FlexMatch. You can configure how to place sessions prioritizing latency, cost, fleet destination or location and can have all four attributes defined in priority order. This allows you to control which compute resources to utilize first based on the parameters prioritized. The same game server build can be used across managed and Anywhere locations. The agent takes care of all the configuration required for the Amazon GameLift Server SDK.
There are two simple pre-requisites to start using GameLift Anywhere with i3D.net bare metal.
Once you’re all set-up with the pre-requisites, follow these step-by-step instructions to integrate your i3D.net bare metal fleet within Amazon GameLift.
In case you have any questions on getting started or adding your i3D.net bare metal fleet into Amazon GameLift, please reach out to us here and we’ll help you to get started.
i3D.net is the first bare metal provider to support Amazon GameLift Anywhere with dedicated integration! Taking care of all the automation requirements such as build deployments, logging, and session authentication for your bare metal fleet within Amazon GameLift. You can seamlessly mix bare metal game servers with cloud-hosted servers using Amazon GameLift, making it as easy as fully managed Amazon GameLift on EC2 instances, allowing you to leverage fully automated hybrid game hosting model, without the need to change your current set-up.
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